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Volume Virtual

Immersive 3D work-showcase site.

sub-second, immersive, and accessible

An interactive 3D showcase that crawled on load and shut people out. We made it fast, immersive, and open to everyone.

timeline
5 weeks to launch
services used
Websites

stylized preview, not a screenshot

  1. step_01the challenge

    The work deserved to be walked through, but the heavy 3D tour crawled on load and locked out anyone on a mid-range phone or a keyboard. The immersion that was meant to draw people in was quietly turning them away.

  2. step_02what we engineered

    We rebuilt the experience against a strict performance budget, streamed and compressed the 3D assets so the scene arrives fast, and engineered accessible fallbacks so the tours are navigable for everyone without losing the sense of space.

  3. step_03the outcome

    The site now opens in under a second, holds a clean Lighthouse score, and lets visitors move through the work as an interactive space rather than a slideshow, on any device.

> // in depth

The work was built to be explored as a space, but the heavy 3D tour took seconds to become usable and stuttered on anything short of a fast laptop. Keyboard and screen-reader visitors were left out entirely, so the immersion that was supposed to sell the work was the very thing turning people away.

We rebuilt the experience against a strict performance budget, streamed and compressed the 3D assets so the scene arrives fast, and engineered accessible fallbacks that keep the tours navigable without flattening the sense of space. It now opens in under a second, holds a clean Lighthouse score, and lets visitors move through the work the way it was meant to be seen, on any device.

An immersive, fast site that shows the work the way it deserves to be seen.Volume Virtual

> // the numbers

0.6s
load time
100
lighthouse
0
a11y violations
// before -> afterrepresentative wording
load time
crawled on load0.6s
a11y violations
locked out0
3D/WebGL deliveryperformance budgetimmersive UX
Next.js3D/WebGLperformance budgetaccessibility

> // how we work

A turnkey process, on a clock.

  1. 01discovery & strategy
    about 1 week

    We find the one action worth engineering around.

    We map your buyer, your offer, and the single most valuable action. Everything downstream serves it. We agree on scope and a fixed launch date before any design begins.

  2. 02direction
    1 to 2 weeks

    We prove the design before we build it.

    Art direction benchmarked against luxury references, with type and motion proven up front so there are no surprises in the build. You see and sign off on the direction before a line of code.

  3. 03build & instrument
    2 to 4 weeks

    We hand build it and wire the funnel.

    Hand-coded Next.js, budgeted for speed, with the funnel instrumented and every state accessible and responsive. You review on a live staging URL at clear milestones.

  4. 04launch & care
    ongoing

    We launch, then stay to improve.

    Managed edge hosting, a monthly report, unlimited edits, and continuous improvement. The launch is the start, not the end. We hand over everything you own.